> Sometimes mod will write you to place ECM when you don't have one > Not correct saving of boolean toggles in ECM and Pocket ECM settings > chinese localization made by ()Ģ.1 - maybe fixed possible crashes on restarts and fixed getting several messages with "All" config 19.05.21 > toggle of sending message who has placed ECM or used pECM > missing comma and removed the git version control that prevented auto-updates. > Announcing used device in chat(can be toggle) "toggle for new function is not working will be fixed in new update, which reworks synchronization i just forgot about this possibility, will be fixed in new update, which reworks synchronization > If message sending to person whose turn it is, he still can get duplicated messages even he has mod. > full sync rework, now not modded players wont get few similar messages > crash on ECM/pECM placed message with "me" reciever config > Detection of ECM on secondary equipment
How to install blt payday 2 2.1 update#
> rework of auto-updates, now they are made through the github, so you will have to manually update through the mod page so that you can continue to use it > mess with peer._name in placed messages and some order messages > crash ECM Rush Helper/lua/erh_a:28: attempt to compare number with string > check of player's ECMs delaying pager ability * They're not there but they are, I'm sure and only he will send messages to all players without the mod * If in lobby few mod users mod will selects the smallest peer id belonging to the user of the mod with priority on the config " all". * Announcing used device in chat(can be toggle) * You can change reciever of message(all / player who's turn it is / only you / nobody)
* Announce last ECM/pECM(that is, the device) * And vice versa If team's ECM's ended, will write in chat who use pECM next by the lobby order * If team's pECM's ended, will write in chat who place ECM next by the lobby order * If there is custom_value of pECM's for each of the custom_value of players then anounce, that ecm round ended and pECM round is next * Writes a pECM(pocket ECM) ending message with informing about next player who uses pECM by the lobby order at the time you set (0.5 - 5 sec)(one by one: 1 green - 1 blue - 1 red - 1 orange, and again 1 green - 1 blue - 1 red - 1 orange) * There is check is player's ECM is delaying pagers, mod will ask player to place ECM only if he has upped ECM * Writes a ECM ending message with informing about next player who places ECM by the lobby order at the time you set (2.5 - 29 sec) In fact this is an enhanced version of ()'s ()